Development of a videogame as a smart connected application, i.e. application which exhibit intelligent behaviour.
Skills learned:
- Videogames design and development
- Software engineering requirements specification (Goal-Oriented method & User Stories)
- Agile methods for sw development
- Fuzzy Logic
- Cellular Automata
- Recurrent Neural Networks
- Kanban development
- Collaborative team work
Team members:
Final grade
30/30